Skip to Content
Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Is multimedial

A GDD is not just text. A picture is worth a thousand words, including sketches, concept art, reference pictures, or even examples from other video games (which could easily be in video format). These are great ways to convey information about how a specific system should work. In particular, using existing video games as a reference is perfectly fine.

It is unambiguous and can save both the designer and the reader a lot of time. There's no need to describe something that already exists in a lengthy manner. It's called not reinventing the wheel. If someone already did what you're trying to do, and you can reuse what's already been done…just do it!

As we already said, you don't have to be innovative in every aspect. On the contrary, ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Practical Game Design - Second Edition

Practical Game Design - Second Edition

Adam Kramarzewski, Ennio De Nucci
Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Designing Games

Designing Games

Tynan Sylvester

Publisher Resources

ISBN: 9781787121799Other