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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Genre

If you think about movies, since there's no interactivity involved, the narrative theme is enough to define an entire genre: thrillers, war movies, romantic movies, comedies, and so on.

Since games are an interactive medium, talking about a war game doesn't really tell us much about it. Therefore, in games, the genre is more informative than the theme and the setting. And so our genres, such as a First Person Shooter (FPS), are heavily related to the gameplay at hand. An FPS can take place in different settings and explore different themes: from historic, to present day or even sci-fi.

Genre tells the players what kind of game they will be playing, and it's a very useful way to classify games. There are quite a lot of genres and each ...

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Publisher Resources

ISBN: 9781787121799