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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Gacha

In Chapter 3, Scoping a Game Project, we described gacha as an extreme method of randomized reward distribution. We also mentioned the Japanese origins of gacha, the gachapon toy capsules distributed by various vending machines.

What originated in the East is now a common practice in the western market, especially on mobiles. But before you base your Free to Play economy on loot boxes, you have to fully understand the requirements and implications of such systems.

The reception towards gacha varies between platforms, genres, and territories. Evaluate your audience! Are they familiar with the concept of gacha, or will you have to teach them the ropes and constantly manage their expectations? Putting loot crates into any premium product ...
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Publisher Resources

ISBN: 9781787121799Other