April 2018
Beginner
476 pages
14h 4m
English
Space is the space in which the game takes place. According to Schell, all game space is:
Discrete spaces (such as the grid in tic-tac-toe) have a limited number of cells or positions that may be filled or moved into, while continuous spaces (such as a football pitch) allow for unlimited movement within a limited space. By dimensions, Schell means whether a game is played on a 2D or 3D space. An improved graphical remake of a 2D platformer, for example, is still only played in two dimensions. Schell draws upon the field of architecture in order to explain how to design effective spaces.
He sets out five types of game spaces: