Skip to Content
Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Start from the middle

Remember when we spoke about the vertical slice (the practice of making a high-quality snippet of the full product)? It's not a secret that they rarely include the actual start of the game. There are a few reasons behind that. For one, you obviously want to show the game with its wings fully spread. You want to try showcasing how fun and engaging the mechanics can be, rather than being constrained to the slow and steady pace of the tutorial sections, which would do the game a disservice. Also, with content and mechanics likely to change, you can expect the early tutorial (or any other on-boarding experience you have) would have to evolve multiple times over the course of development.

However, there's another more important ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Practical Game Design - Second Edition

Practical Game Design - Second Edition

Adam Kramarzewski, Ennio De Nucci
Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Designing Games

Designing Games

Tynan Sylvester

Publisher Resources

ISBN: 9781787121799Other