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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Height

Our response to height in games can vary dramatically depending on several factors, including:

  • Our immediate surroundings (enclosed or exposed, safe or dangerous)
  • Our ability to traverse in the vertical axis (for example, the power of flight)
  • The effects of falling

Imagine standing at the top of a narrow, metal scaffolding, with no railings, suspended high above the ground. You're not only exposed to being seen but also fully aware that any sudden movement can be incredibly risky and therefore, frightening. In the second scenario, place yourself inside an equally tall church tower. This time, you’re provided with the cover (refuge) of walls and a set of windows from which you can observe (prospect) any incoming threats and opportunities. ...

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Publisher Resources

ISBN: 9781787121799