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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Planning design work

In the games industry, it's usually the project manager who creates and enforces production schedules. To do that, a list of task and assets to produce is assembled based on the design documentation. These tasks are then paired with estimates that (in the best-case scenario) come from the people who will actually end up doing said tasks. If the project is highly inventive and/or staff members inexperienced, more senior employees might get involved in helping with the initial schedule.

Unfortunately, in the words of strategist Helmuth von Moltke, "No battle plan ever survives contact with the enemy." First production schedules are likely to be very, very wrong. In the beginning, things will usually take longer than anticipated, ...

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Publisher Resources

ISBN: 9781787121799