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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Types of enemies

Of course, villains are the main dish. But what would be a game without the common enemies the player has to heroically defeat one after the other, making his way guns blazing or sword swinging?

Well actually, Shadow of the Colossus is a fantastic example of a game where there are no common enemies, but only bosses. But that's an exception and is part of what makes it an extraordinary game.

Generally speaking, a game with enemies needs common enemies. Creating enemies is one of the design activities I enjoy the most. Inspiration can come from anywhere, depending on what kind of game you're doing. Enemies can be soldiers from a hostile faction, monsters, aliens, robots, cannibal plants...the only limit is your imagination! ...

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Publisher Resources

ISBN: 9781787121799Other