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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Paper prototyping

Paper prototypes are my favorites. Making them is as quick as it takes to write on a piece of paper and cut out some cardboard elements. Each time is like creating a little board game! Here's an example:

A simple sketch on a piece of paper might be a great start for a prototype; in this case, the emphasis is on the touch inputs for an RTS game

If you're wondering what a paper prototype might look like, have a look at the following screenshot:

A paper prototype for an alternative combat system for Battlehand: Heroes. We're ...
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Publisher Resources

ISBN: 9781787121799Other