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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Camera systems

In-game camera is one of the most important interfaces between the player and the game world. A well-designed camera exhibits behaviors and settings that not only help to inform the player but also highlight what’s important and improve the player's ability to interact with the game.

There are multiple camera types and perspectives. A game can use a single camera with a fixed setting or switch between different cameras and settings depending on the context.

To create a perfect camera system, you'll often have to work closely with the rest of your team, merging game design goals with technical solutions (intelligent camera focus and pathfinding) and an elusive artistic sensitivity (focused around framing, angles, and transitions). ...

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Publisher Resources

ISBN: 9781787121799Other