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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Narrative

The Oxford dictionary defines Narrative as follows:

"A spoken or written account of connected events; a story"

See what I meant earlier in this chapter's introduction? It's already outdated! Narrative doesn't have to be necessarily spoken or written...it can be told through images, both still (photography, art) or moving (motion pictures and yes, video games!). There is one common mistake though: the belief that interactivity might change the basic rules of storytelling that have been set through millennia of human history. It doesn't.

The story is the goal, regardless of how it is told. So the rules of a good story never change.

In fact, in this chapter, we will just briefly discuss how a good story is written. It is a huge topic ...

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Publisher Resources

ISBN: 9781787121799Other