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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

How to design a tutorial

There is a famous quote from an ancient Chinese philosopher that says:

"Tell me and I forget, show me and I may remember, involve me and I learn."

This phrase should be a mantra for every game designer working on a tutorial to teach a game mechanic. How many game tutorials have you played that were just a lot of dialogues and instructions, one after the other? And how many times has getting back to a game with such tutorials after a few days required you to go through those dialogues again (or have a look at a guide on the internet)?

A tutorial made of just instructions and text is a bad tutorial, especially if it overwhelms the player with a huge amount of information in a quick succession. Remember that the more ...

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Publisher Resources

ISBN: 9781787121799