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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

How to approach pacing

Challenging and stimulating experiences are powerful weapons against boredom, but using them to their best effect is a difficult art. Even in a game with a set, unchanging difficulty setting, the intensity of moment to moment gameplay is rarely constant.

Instead, we ought to steadily escalate the physical and mental difficulty but also remember to give players a moment to catch their breath, plan their next moves, invest resources, and start anticipating the next big thing. Moments of lower intensity do not need to be empty; they can be populated by scripted events, storytelling, socializing, and sensory stimulation.

Contrast applies to pacing as much as it applies to art. If everything explodes, nothing really does. ...
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Publisher Resources

ISBN: 9781787121799Other