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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Platform

This refers to the hardware on which the game will be played or a particular distribution platform. Hardware such as PCs, games consoles, mobile devices, and virtual reality headsets are considered platforms, but also specific environments such as Facebook or iMessage are platforms themselves. Each platform brings a unique set of requirements and opens up very different possibilities, both on the technical and creative sides.

Choosing the right platform for your game has to be one of the earliest decisions. The platform on its own can have an immense influence on the game design, from the target audience and business model to controls, user interface, and performance requirements. Platform choice in itself sets certain expectations ...

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Publisher Resources

ISBN: 9781787121799Other