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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Game content

In the context of scope and structure, game content refers to games that are designed to be experienced (or consumed). This would include things such as game levels, items, characters, abilities, vehicles, achievements, weapons, missions, and storylines. Since the main gameplay mechanics and rules are the essential foundations upon which everything is built, you generally do not treat them as parts of the game content. Instead, you focus on anything that builds upon your foundations, adds value, and increases the lifetime of your game.

In the case of a simple racing title, the content would include all of the tracks, cars, and car parts (including cosmetic items such as paint colors and stickers you can put on your car), as well ...

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Publisher Resources

ISBN: 9781787121799Other