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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Introducing the Game Production Process

Welcome to the games industry! It's an ever-changing world where competition is fierce, publishing platforms and business models come and go (crowdfunding has appeared and seemingly peaked in just a few years), whole genres of products disappear (only to be revived or reinvented 15 years later), and big publishers and small independent studios alike fight for an ever-limited resource: player attention. We're often giving away more and more (if not all) of our content for free, hoping to monetize users later down the line.

At the time writing, Valve's Steam dominates publishing on PC, while Sony, Microsoft, and Nintendo keep fighting for their share of the console pie. Exclusively handheld consoles are ...

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Publisher Resources

ISBN: 9781787121799Other