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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Designing narrative for video games

We have briefly seen the structure of a story, but how is narrative designed for a video game? And how is it implemented?

The first thing to note is that a game cannot be simply written and then played out by the system like it was a movie. A game narrative unfolds when someone actually plays the game, so mechanics and dynamics are as important as the story, if not even more so. Interactive storytelling means that players should play and experience the story through their actions. Reading or listening notes and watching cutscenes should give an idea of a deeper immersion in the game world, but should never come before the actual gameplay. The idea is that, even in the most narrative-driven game, the player ...

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Publisher Resources

ISBN: 9781787121799Other