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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Antagonist or the Villain

Most of the time an antagonist is a Boss; the Final Boss. The ultimate obstacle the player has to face in its journey. Antagonists, unlike bosses, impend over the player's Journey for the whole game, creating a huge anticipation for the final battle and a real sense of hatred and belligerency in the player.

It is very important that an Antagonist has a solid, believable backstory, and you need to make sure the player can have a glimpse of it. More than ever, creating a compelling Antagonist is what can elevate a game to greatness. There are some things to consider when designing a Villain; we'll discuss them later in 'The Bad Guys' section of this chapter.

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Publisher Resources

ISBN: 9781787121799