Skip to Content
Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Some things are best left unexplained

We spoke at length about how to explain the complexities of your game to the average player, yet, we need to acknowledge that some games are at their best when players try to figure them out entirely by themselves. Deep, innovative game systems can often be much more interesting if left as a puzzle, and discovering how things work can be a crucial part of the experience. There is also a segment of the population, however small, for whom a certain level of inaccessibility is a big draw. They feel pride in mastering an infamously difficult game, at being in the tiny minority of people who get it. This looks like a very niche approach to game design, one that is rarely fitting in the commercial market, yet ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Practical Game Design - Second Edition

Practical Game Design - Second Edition

Adam Kramarzewski, Ennio De Nucci
Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Designing Games

Designing Games

Tynan Sylvester

Publisher Resources

ISBN: 9781787121799Other