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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Enemy behaviors and stats

We have defined types of enemies by their behaviors. What about their stats?

We're going to delve much deeper into this later in the book, in Chapter 13, Balancing, where we'll see how the stats, abilities, and mechanics of enemies are heavily influenced by their function. It is quite intuitive that a Tank type is going to have higher HP or armor values than a Cannon Fodder enemy. A chaser might move much faster than other enemies (and even than the player), but it could lack a ranged attack, or it could be extremely vulnerable to certain attacks.

The whole point here is to identify the enemy's functions and the reasons why it is needed in a particular game level or area. That should always be the first step in designing ...

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Publisher Resources

ISBN: 9781787121799Other