Skip to Content
Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Pacing via rules and mechanics

By adding and modifying the rules and mechanics, you can evolve your gameplay scenarios, setting the pace and intensity in a highly efficient and repeatable way. Let's look at some examples of using game system pacing:

  • TimeTime limits are often used to raise the pace and keep players on the task at hand. Even if things start slow and calculated, the action is sure to pick up as any indecision and inaction slowly accumulate towards an incredibly tense finale. Furthermore, by using mechanics such as overtime (where the game does not end for as long as a losing team is contesting the objective), you can make the game more exciting and give the underdogs a chance to come back from their previous mistakes. On a ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Practical Game Design - Second Edition

Practical Game Design - Second Edition

Adam Kramarzewski, Ennio De Nucci
Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Designing Games

Designing Games

Tynan Sylvester

Publisher Resources

ISBN: 9781787121799Other