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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Role of a games publisher

It's possible that a game project you'll be working on will have a publisher other than your studio. The relation between the publisher and the studio can either be internal (in which case they own the developer) or external (the publisher is connected to the studio).

Whatever the relation to the developer, the publisher will not only release the product under its own name and market it, they are also very likely to cover all of the costs of development. Deals and royalty structures vary greatly, but in most cases, publishers are the ones who keep the cash flowing between all involved parties and are the ones who are set to gain (or lose) the most. Publishing can get very complex; sometimes more than one studio will ...

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Publisher Resources

ISBN: 9781787121799Other