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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Dilemmas

Dilemmas are probably the most important elements in a game and the type of conflicts they generate are often the most meaningful to the player experience. Dilemmas are the choices players have to constantly make when playing a game.

The legendary game designer Sid Meier (Civilization franchise, among others) once said:

"Games are a series of interesting decisions". The more meaningful those decisions, the better the player experience and the game will be. Choices in games are everywhere; how to invest resources in strategy games, which team and formation to select in a football game, which option to choose in a dialogue, which weapon to use in an FPS, which character to leave behind in a narrative game...

Dilemmas have their impact ...

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Publisher Resources

ISBN: 9781787121799Other