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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Digital input

This is the most basic input type, capable of returning one of two states, active (1) or inactive (0). A simple example of digital input lies in the keys of a standard computer keyboard. A single key can either be pressed or not pressed at all, there's no other state in between.

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Publisher Resources

ISBN: 9781787121799Other