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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Unsupervised group playtesting

An unsupervised group session requires far less time and involvement per player, but there's still plenty to organize.

First up, you need to ensure that each playtester has a suitable device and full access to the specific version of the game. The easiest way out is to have every player use their own PC/Console/Mobile phone, sparing you the need to organize equipment.

Make sure to provide detailed instructions on how the game can be obtained and installed. The installing instructions should also explain the intentions behind the test, any areas that require special focus, feedback channels, and any known bugs and issues (in a bid to save everyone's time).

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Publisher Resources

ISBN: 9781787121799