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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Level design and storytelling

As you may remember from the previous chapters, games are a medium for interaction and storytelling. When creating new playable content, you have a variety of tools and opportunities to tell your stories. As we have seen, these stories can emerge from both the overarching narrative and the gameplay experience.

Sometimes both stories will be tightly connected. In the detective game L.A Noire, most gameplay actions (such as gathering evidence, interviewing witnesses and so on) are not only motivated and supported by the narrative but also crucial for its development:

In other cases, gameplay and narrative can be ...

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Publisher Resources

ISBN: 9781787121799Other