April 2018
Beginner
476 pages
14h 4m
English
We've already covered input methods and controls at length in Chapter 11, User Interface and User Experience. Enabling full control remapping and reducing input complexity goes a long way in increasing accessibility, while rarely leaving a negative impact on the game mechanics.
We can do better though! Can you imagine a way to make your game playable with only one hand? How about one finger? The outlandish one-finger restriction is often an essential requirement for mobile game controls. After all, the second hand may be clinging to a coffee cup or a bus handrail. Certainly, not all games can cater to such requirements, but trying to accommodate to them while maintaining playability for the target audience ...