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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Pillar 4 – Sustainability

Releasing your game with a decent amount of gacha content is one thing, but sustaining it for many years to come is another (especially with a smaller, leaner team). If it takes you two months to make a new character, but you need to release at least one character per month to maintain healthy monetization, you're heading into trouble.

This is why you must regularly evaluate your content creation capacity and look for ways to optimize the pipeline, be it with tools, processes, training, or outsourcing. The ultimate goal is to turn content creation into a pleasant and risk-free endeavor.

To further reduce the stress of live operations, hold back some of your initial line up and try to establish a backlog of unreleased ...

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Publisher Resources

ISBN: 9781787121799Other