Skip to Content
Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

It is online

This is not a choice in modern game development. If the tool you are using is not online, or you don't have a repository to upload your work and share it on the go with the rest of your team, you are simply doing it wrong.

Do yourself a favor and make the most of the incredible technology available nowadays! Even a sketchbook should always be scanned or captured with a camera and archived in digital format. Do it now, and thank yourself for having done so in a few years! Common problems with offline documentation include files getting lost, documents shared via email and then being updated only on one end, difficulties in tracking the document version and change history, difficulties accessing files from different locations, ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Practical Game Design - Second Edition

Practical Game Design - Second Edition

Adam Kramarzewski, Ennio De Nucci
Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Designing Games

Designing Games

Tynan Sylvester

Publisher Resources

ISBN: 9781787121799Other