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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Monomyths

In narratology, the monomyth is a template for stories with a protagonist (the Hero) who goes on an adventure, faces some sort of crisis or conflict, and triumphs over it. By the time he goes back home, he has been transformed by his journey. The study of the monomyth dates back to ancient Greece and monomyths have been at the center of the human experience for millennia.

In 1949 Joseph Campbell popularized the Monomyth in his landmark book: "The Hero with a Thousand Faces."

Campbell described the structure of a narrative as follows:

"A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious ...

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Publisher Resources

ISBN: 9781787121799Other