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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Strangers

Approaching strangers for help is a seemingly common practice amongst indie developers and university students. This can be done on the street, in a public space, or even at an exposition show or a conference.

Advantages:

  • Mobile friendly: If your project is a mobile title, you can present it to potential players on a moment's notice. Whether you set up a simple stand inside your university building or ask people in the mall to take a look at your prototype, opportunities are abundant.
  • Inexpensive: The only time you absolutely need to account for is the one spent by the facilitators. Nevertheless, time is money, and you'll increase your chances if you're able to present your candidates with a small shop voucher as an incentive. ...
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Publisher Resources

ISBN: 9781787121799Other