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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Using the prototype as a code-base for the production project

A good, quick, on-the-point prototype is very likely to be a code mess, full of hacks and horrendous code writing, especially if it was written by the designer himself. You don't want to end up with that code in the final project. When a prototype works and all the questions have been answered, it's time to start from scratch. Now is the time to build those systems and allow an engineer to design the code properly. Again, the mirage of using the prototype code as a base to save time is just that: a mirage. Some time might be saved early on, but rest assured that the first time a problem arises all the time initially saved and more will be lost. This is true even if the prototype ...

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Publisher Resources

ISBN: 9781787121799