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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Shell's taxonomy of game mechanics

Jesse Schell (in The Art of Game Design) has done excellent work defining a taxonomy of game mechanics. Each game mechanic you can think about almost certainly falls into one of the following categories:

  • Space
  • Objects, Attributes, and States
  • Actions
  • Rules
  • Skill
  • Chance

By understanding these categories, you will be able to have a clear idea of how to collocate your new game mechanic and therefore deliver a more conscious design.

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Publisher Resources

ISBN: 9781787121799Other