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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Events

Events are special, time-limited activities designed to provide variety, increase player engagement, and potentially encourage spending. Events come in all shapes and sizes, from leaderboard competitions and tournaments, to double XP weekends, Black Friday deals, special maps, and game modes.

The scope of your events will depend on your ambitions, capabilities, and the importance of the period in question. Some events require extensive planning and new content (it's common to theme a large portion of a game's assets after the Olympics, Christmas, or Halloween), while others can be done on a whim and rely on an established event pattern, a few banners, and a selection of available content.

Before you design and implement any event system, ...

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Publisher Resources

ISBN: 9781787121799Other