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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Teaching outside gameplay

A lot of detailed and nuanced information can be exposed outside of the main gameplay experience. However, while these techniques are great at covering specialist knowledge or diving deep into the stats and non-crucial mechanics, they should be used as a secondary source of information—something that cannot be relied upon or expected from players. In this category we can place:

  • Loading tips: Loading screens are a great place for tips and hints that are not critical to player's progression. Button shortcuts, advanced or obscure mechanics, equipment highlights, and repetition of important information are all valid choices. You can also use this space to place a quick story reminder, a synopsis of the current act/mission ...
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Publisher Resources

ISBN: 9781787121799Other