Adaptation of Mechanics
We are finally ready to learn about the most exciting creative challenge for game designers: creating the gameplay.
There are many formal definitions of what gameplay is and what it means, and we can say the same about mechanics. Our goal with this book is not to try to give new definitions. We want to stay practical, therefore we'll go with the most intuitive definitions and leave it to you to discover all the studies and implications of those words. For the sake of simplicity, by gameplay, we mean how all the mechanics of your game contribute to creating the final experience played by the players.
We're going to have a quick look at more specific definitions of what game mechanics are later in this chapter. Again, ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access