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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Business model

The business model (or revenue model) is simply a system by which the game is going to make money. Remember, a game is ultimately a product that needs to be sold, even the most artistic one—surprisingly enough, even the ones that will be given away for free. As we already mentioned, a game concept is not a one-man job by the game designer. Just like game design, creating a game concept is a collaborative work in which the whole team participates and there might be also requirements coming from outside. This includes the business model, and the team needs to have a clear idea of how it will work.

You might think that this is something about marketing that doesn't really concern you, but the business model will have an impact ...

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Publisher Resources

ISBN: 9781787121799Other