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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Linear

Linear games are likely the closest our medium can get to traditional, non-interactive media such as books or movies. The experience is pre-planned, carefully paced, and delivered in a fixed sequence, with little room for sweeping decisions or branching paths:

A simplified portrayal of the player journey in a linear game

The biggest and most obvious benefit of making your games linear is having the ultimate level of control over the combined storytelling and gameplay experience. If you know how to exert such control, you can grab your audience and take them through an experience they will never forget.

Nowadays, games with a fully linear ...

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Publisher Resources

ISBN: 9781787121799Other