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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Selecting the tools – step 2

With a clear problem and clear questions to answer, it is time to identify which kind of prototype are we going to need. A great thing about old school turn-based RPG and card games is that using paper prototypes comes just naturally to them! If you consider the few other solutions to evaluate and prototype, paper prototyping sounds like the quickest and cheapest solution.

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Publisher Resources

ISBN: 9781787121799Other