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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Match the pop-up with the context

Windows that pop up automatically on top of the screen can be both useful and irritating. There are three distinct types:

  1. A modal dialog blocks the players and requires action to progress - it is best used for confirmations of any potentially destructive or time-consuming behaviors. For example, loading the save game (but only while playing), selling high-value items, or traveling to a different map. Such dialog should either come front and center or appear right next to the origin of the prompting interaction.
  2. A nonmodal (or modeless) dialog can be kept open and acted upon at our convenience. These are usually smaller and tucked away on the side of the screen. They tackle non-essential actions like accepting ...
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Publisher Resources

ISBN: 9781787121799Other