Summary
"A complex craft that often blends art, animation, graphic design, and visual effects with game design itself."
That's how we described UI and UX design in the introduction to this chapter. A few dozen pages later, we've hopefully provided you with a strong introduction to the concepts of input methods, cameras, perspectives, and utilizing feedback , all in the bid of reinforcing your gameplay and crafting a game that's immersive, responsive, understandable, and delightful to interact with.
We strongly encourage that you deconstruct existing games, analyze their feedback mechanics, and even re-create their UI in the form of digital mock ups. As with any blend of art and craft, practice makes perfect!
Next up, we'll naturally extend ...
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