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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Obstacles

Obstacles are very common in all kind of games. They might appear in the form of a physical object that blocks the player somehow from reaching their objective, or they might involve mental skills, such as puzzles in adventure games. Obstacles are different from the opponent because they don't have an objective and they are not driven by any motivation. Nonetheless, they challenge the player's mental and physical skill.

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Publisher Resources

ISBN: 9781787121799Other