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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Teaching game systems

Teaching and introducing new rules and mechanics is often as difficult as creating them. The first step is, as always, to acknowledge and respect the differing tastes and preferences of your audience, not only towards certain types of games but also the ways in which they like to learn and tackle challenges. You also have to prepare for different levels of exposure to similar games and relatable life experiences.

We all have our preferred learning style, and even though researchers are having a hard time settling on a particular definition and categorization, they all seem to agree that each individual is primed towards a particular set of learning techniques. Some people like to listen, some prefer to read, and others ...

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Publisher Resources

ISBN: 9781787121799Other