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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Compound Camera

Sometimes, a single solution does not cover the entirety of available gameplay scenarios. A compound camera is one that defaults to one of the above solutions but allows players to tweak or alter its behavior. This gives us two distinct options:

  1. A tracking camera that can be manually adjusted or taken control over: Found in many 3D action adventure games that do not depend on ranged combat or platformers such as Super Mario Galaxy. Such a camera requires no agency until players are required to take aim or identify an area of interest that’s outside of their current view.
  2. Manual camera with lock-on or focus options: Fast paced close-quarters combat inside a 3D space can make aiming very tricky. The camera lock-on system allows ...
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Publisher Resources

ISBN: 9781787121799Other