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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Final implementation

At this point, one could think that the designer's work is over. Of course is not. What has been validated in prototyping or testing was sufficient to greenlight a final implementation, but this doesn't mean the new character won't need future re-balancing and some special attention throughout the months following its release.

It might prove to be too weak or too powerful in scenarios the designer had not foreseen, players might find an exploit or simply hate it. When you design something and it makes it to the 'released' stage... you have to play it! There's still a lot you don't know about your creation and how it would interact with the other systems in the game.

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Publisher Resources

ISBN: 9781787121799Other