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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Example – imaginary playthrough

A sketch can take many shapes! In the following example, we are dealing with a game that relies on carefully scripted single-player missions. In such cases, writing a high-level timeline of the events is a very useful exercise. The plan is surely going be modified several times during the implementation stage, but at least you'll have a solid starting point:

The mission has three distinguishable beats. The approach, the assassination, and the extraction
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Publisher Resources

ISBN: 9781787121799Other