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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Developing an idea into an experience

The main reason for creating a new game mechanic can be described as the need to give the player a novel experience. We learned how the game vision gives us designers a clear direction to follow in order to develop our games. By visualizing the experience we want our players to have, we are taking the first step into the conceptualization of a new game mechanic.

Let's see a practical example.

Modern First Person Shooter (FPS) games are very different from what we used to play in the 80s and the 90s. When we immersed ourselves in a frenetic shooting game all we needed were some interesting enemies, a few different weapons, and just a bunch of basic controls, such as move and shoot.

In a quest for better ...

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Publisher Resources

ISBN: 9781787121799