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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Mechanic 6 – chance

Chance is the sixth fundamental category of game mechanics. Chance adds unpredictability to a game experience, increasing replay value and diversifying gameplay. Games that include an element of chance leverage one of the basic human emotions: surprise. People like to be surprised, to experience unpredictable events and to challenge themselves predicting outcomes. In fact, Schell notes that the ability to predict outcomes is a skill in and of itself.

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Publisher Resources

ISBN: 9781787121799