Skip to Content
Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Wrapping up the theory

At this point of the book, you have probably understood that designing and creating games cannot follow a specific step-by-step recipe that always and universally works. Each game is different and your platform, audience, and scope influence your design dramatically.

This book is trying to convey a practical approach to game design and creating games, but never underestimate the importance of the theory. Behind any best practice or excellent design, there is the knowledge and the application of the principles we described. You have to learn and assimilate those principles by both studying and applying them. This is why the game industry is so avid about experienced game designers and why it's so hard to break into it ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Practical Game Design - Second Edition

Practical Game Design - Second Edition

Adam Kramarzewski, Ennio De Nucci
Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Designing Games

Designing Games

Tynan Sylvester

Publisher Resources

ISBN: 9781787121799Other