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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Approaching mechanic design

Now that we have some grasp of the theory behind game mechanics and dynamics and how they are the building blocks of game features, let's look at how to work on them.

As we discussed in Chapter 4, Design Documentation, every design process should start with the definition of some goals and requirements.

When creating your mechanics, you should always keep in mind the following questions:

  • What is the goal of the mechanic?
  • Is the goal clear to the player?
  • What are the rules that affect the mechanic?
  • What is the feedback to the player?

The kind of game you are developing and its vision should guide you through the answers. Let's say you are working on an action medieval-fantasy game where melee combat is your core ...

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Publisher Resources

ISBN: 9781787121799Other